My small world work in progress.
Ludum Dare 38 Starts April 21st! Vote Your Theme!
For those who don't know, Ludum Dare is a long-running, quarterly game jam put on by Mike Kasprzak. This is the 38th jam, but also Ludum Dare's 15th Anniversary! If you're interested, hop over to https://ldjam.com/ and create an account. You can vote on the theme for the game jam, watch live streams of game's... Continue Reading →
I’ve Been Playing VR Game Jam Entries
Hey guys! The UE4 spring game jam is over, and the results are in. My entry didn't win anything, but I feel like a winner - we've got a whole slew of fun and inventive new jam games to play, for free! If you haven't followed the UE4 game jam, you can check out the... Continue Reading →
Spring #ue4jam Submission Day Update – Let’s Clean up Big Springs
Hi guys, I promised an update on my UE4 game jam progress, and here it is! What was my goal today? Today I wanted to come up with a simple design and prove to myself it would be fun to play and within my abilities. I think I’ve done it. I present to you: Cleaning […]
Spring #ue4jam Update 3 – Look,Ma! Springs!
Hi guys, I promised an update on my UE4 game jam progress, and here it is! What was my goal today? Today I wanted to come up with a simple design and prove to myself it would be fun to play and within my abilities. I think I’ve done it. I present to you: Cleaning […]
Spring #ue4jam Update 2 – Go-Go-Gadget Extendo Arms!
Hi guys, I promised an update on my UE4 game jam progress, and here it is! What was my goal today? Today I wanted to come up with a simple design and prove to myself it would be fun to play and within my abilities. I think I’ve done it. I present to you: Cleaning […]
Spring #ue4jam Update 1 – A Different Take on Spring Cleaning
Hi guys, I promised an update on my UE4 game jam progress, and here it is! What was my goal today? Today I wanted to come up with a simple design and prove to myself it would be fun to play and within my abilities. I think I've done it. I present to you: Cleaning... Continue Reading →